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Thirty-six boxes

The wall map

One tick per finished session, in his hand, in pen. Visible progress is disproportionately motivating at ten — and the four colour bands let him see a whole term end.

Term one · red wireThe machine does what I say
Term two · yellow wireI can draw with instructions
Term three · green wireI can make a game
Term four · blue wireI can change the house
01Naming day
02Where am I?
03Writing things down
04Move, copy, destroy
05The computer as helper
06Absurdly large numbers
07Boxes with names
08Doing it again
09first light
10The turtle
11The 360 rule
12Loops inside loops
13Chance and colour
14Finding any spot
15Naming a piece of work
16Kolam generator
17Ten thousand dice
18print it
19Higher or lower
20Until it's right
21Many things at once
22A window and a sprite
23Walls
24Touching and scoring
25Losing
26Making it harder
27game night
28The breadboard
29A button
30Counting in twos
31Making a noise
32A sensor that means something
33Deciding
34While we sleep
35The house project
36he teaches you
★ marks a demo session. Four times in the year — sessions 9, 18, 27 and 36 — he shows somebody who is not you what he has built. Those four evenings are what he will actually remember, so put them in the family calendar now, before term one starts, rather than finding a night when the week arrives.
The wall map · 36 sessionskrishpi.sreeb.dev